LMU Film and Television School
Loyola Marymount University Film and Television School, ranked eighth nationally by The Hollywood Reporter, equips students with knowledge of traditional, current and innovative technological approaches to television and film production. In addition to transformative industrial connections, LMU SFTV’s small class size and cutting-edge technology provide students with opportunities few university programs can match.
The Walter and Grace Lantz undergraduate animation program, ranked seventh in the country by Animation Career Review, provides students with the essentials for success in film, television, video game design, and evolving media forms. Students explore their artistic visions while gaining hands-on experience with visual effects, stop-motion, motion capture, 3D filmmaking, and more. Interdisciplinary efforts are a watchword at LMU, bringing together computer science majors with animation students to create synthesis projects that rival professional companies.
According to Adriana Jaroszewicz, associate professor and chair of the animation department, much of LMU SFTV’s “secret sauce” lies in the adaptability of the program: students have continuous flexibility to change and pursue specializations in animation. as they progress through their degree. “We’ve had students specializing in storyboarding, visual effects, gaming, virtual production, and character animation, to name just a few areas,” said Jaroszewicz, an accomplished visual effects artist and animator who was a senior digital trainer at Sony Pictures. Imageworks before joining LMU faculty in 2009. “The great thing is that they don’t need to change their specialty when they change direction.”
Increasingly, SFTV animation alumni who hold successful positions in industry are coming to campus to teach upper division electives. “These elective courses reflect the interests of the cohort and we can vary these courses to meet career goals from year to year. This specialization is then reflected in [students’] thesis projects, ”Jaroszewicz explained.
Courses such as “Theory of AR Production” offer a hands-on lab experience focused on studying and exploring the tools available to conceptualize, design and develop complex and cohesive immersive experiences using augmented and mixed reality. Practical exercises, screenings, workshops and tutorials aim to facilitate world building and familiarize students with the technical tools available to create augmented reality experiences. Students are encouraged to develop their own creative direction and explore new aesthetics. The final project is a prototype for a larger, extended AR experience on a production booklet.
And this semester, immersive designer Ana Carolina Estarita-Guerrero joins the faculty as a distinguished guest artist of the Cosgrove family in the animation department, integrating immersive media into the program, with innovative technologies and aesthetics that n had not previously been offered to SFTV. Her focus coincides with the department’s new joint minor in Interactive Media, Games and Immersive with the Frank R. Seaver College of Science and Engineering. Dr. Bryant Keith Alexander, Acting Dean of the LMU School of Film and Television and serving Dean of the College of Communication and Fine Arts (CFA) agrees on the abundant possibilities that exist in SFTV with stories of collaborative engagements with the artistic studio disciplines in CFA and LMU Seaver College.
The LMU Gaming Center is the hub of the campus gaming community. The play space is home to the LMU Esports teams, open to all levels of casual gamers, and hosts ongoing programs, events and activities focused on creating a space where students can come together as a community for their love. Game.
Fall 2021 saw the opening of the Howard B. Fitzpatrick Pavilion, an exceptional addition to SFTV’s already industry-leading facilities. With the addition of the Pavilion, LMU deepens its ability to nurture students’ digital learning experiences and will continue to enthusiastically seek resources that support these efforts. Designed by world-renowned architectural firm SOM, the new pavilion features flexible classroom spaces, screening rooms, immersive multimedia lab, post-production studio, camera direction stage, stop-off area -flexible emotion and a state of the art, 86 seat theater with 4k projection.